Conference In-person

SIGGRAPH Asia 2026

📅 Tuesday, 1 December 2026 → Friday, 4 December 2026 in 138 days

📍 Kuala Lumpur, Malaysia

SIGGRAPH Asia 2026 runs 1-4 December in Kuala Lumpur: Asia's flagship computer graphics and AI-driven media conference.

SIGGRAPH Asia 2026 — the 19th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia — runs from 1 to 4 December 2026 at the Kuala Lumpur Convention Centre (KLCC), with the exhibition open from 2 to 4 December. It is the first time the conference has been held in Malaysia. SIGGRAPH Asia is the Asian flagship of ACM SIGGRAPH, the world's foremost community for computer graphics, and it has become one of the most important venues for the convergence of graphics and AI — essential for researchers, studios, hardware makers, and creative technologists.

The 2026 programme

Held under the theme “Weaving the Future,” SIGGRAPH Asia 2026 is chaired by Frank Guan of the Singapore Institute of Technology. The conference pairs a rigorous technical core with a broad creative and industry programme. Across the four days, expect:

  • The peer-reviewed Technical Papers track, alongside Technical Communications and Posters, covering rendering, geometry, simulation, animation and digital humans.
  • Real-Time Live! and Emerging Technologies, the conference's showcases for live, interactive and experimental work.
  • The Computer Animation Festival, Art Gallery and Art Papers, plus a Spatial Storytelling (XR) programme and a dedicated Games track.
  • Courses, an Educator's Forum, Birds of a Feather sessions, and a large commercial Exhibition where vendors, studios and labs demonstrate tools and hardware.

The featured-speaker programme draws from across the graphics industry and research community; confirmed names for 2026 include figures such as Jun Murai of Keio University. As with every edition, the speaker and papers line-up is published progressively on the official site as submission and review cycles close.

Who should attend

SIGGRAPH Asia is built for a deliberately mixed audience. Graphics researchers and PhD students come for the technical papers and courses; VFX artists, technical directors and animators come for the production sessions, Real-Time Live! and the Animation Festival; and game developers, XR creators and creative technologists come for the games and immersive tracks. Hardware and software vendors, GPU and engine makers, and studios building AI-assisted content pipelines use the exhibition and emerging-technologies floor to show and source new tools. For anyone working where computer graphics meets generative AI, it is among the highest-signal events of the year.

Why it matters in 2026

SIGGRAPH Asia is where generative AI meets visual computing at the frontier. Over the past few years, diffusion and transformer models have moved decisively into 3D asset generation, neural rendering, neural radiance fields and Gaussian splatting, real-time avatars, and AI-driven animation pipelines — reshaping how games, film, design and simulation are actually made. The conference is where these neural methods are presented as rigorous research and stress-tested against the demands of real production.

The through-line for 2026 is controllable, production-ready generative graphics: not just impressive demos, but models precise and reliable enough for artists to direct within real workflows. That tension — between the raw capability of generative models and the fine-grained control that studios require — runs through much of the technical-papers and emerging-technologies content. SIGGRAPH Asia is one of the few places where the people advancing the underlying methods and the people shipping films and games are in the same rooms.

Hosting the 2026 edition in Kuala Lumpur, a first for Malaysia, reflects the depth and spread of Asia's graphics, animation and AI industry, and broadens the conference's footprint into Southeast Asia. For a field that is increasingly global and increasingly fused with machine learning, that expansion matters.

An industry and career crossroads

SIGGRAPH Asia is as much an industry meeting as an academic one. The exhibition floor and Job Fair make it a genuine recruiting ground, where studios, game developers, GPU and engine makers and AI-tooling startups hire and source technology. The long-running Student Volunteer programme gives early-career attendees hands-on access to the conference and its community, and Birds of a Feather sessions let niche groups — from neural-rendering researchers to virtual-production teams — self-organise. For anyone weighing a move into graphics, real-time rendering or AI-assisted content production, the mix of research, production and hiring in one venue is hard to find elsewhere in the region.

Attending and registration

SIGGRAPH Asia 2026 is an in-person conference and exhibition at KLCC in Kuala Lumpur. Submission deadlines for the technical papers, art papers, emerging technologies and the other juried programmes run well ahead of the December dates and are listed on the call-for-submissions page. Registration tiers, exhibition details and current pricing are handled through the official site at asia.siggraph.org/2026. Researchers and creators intending to present should track the submission timelines closely; those attending to keep pace with computer graphics and AI can sign up when general registration opens, with early-bird pricing typically rewarding an early commitment.

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